These are your primary focus when you are just waiting on your stacks to drop. As soon as you leave the circle begin clearing out as many Tormenting Orb's as you can. Always be watching your health as you can slowly tick down quite easily over the course of this phase. Monks can comfortably go up to 5-7 stacks without worrying too much about getting one shot. Continue damaging him as much as possible on the pull and kicking Drain Life when he casts it. However the sooner you get out of stage one the less Smoldering Infernal's you will have and the easier the rest of the fight will be. Phase one is mechanically the harder of the two but has no real hard dps check. Begin your damage burst with Drums of Fury if you prefer to save this for Stage two. Open up with your pre-pot and place Summon Black Ox Statue on velen if talented. Running into it will interrupt and blind all enemies for 5 seconds, while healing the player and cleansing them of any magic debuffs. Holy Ward - Velen will place down a sphere approximately every 30 seconds. Velen is here to aid you! Unfortunately, he doesn't heal that often but does help with Holy Ward orbs. Melee attacks made against this debuffed player heal Krull for 5% of his health.Ĥ Nether Horror adds will spawn from portals around the arena approximately every 40 seconds. Twisted Reflection - An interruptable spell that will place Twisted Reflection on the target. Netherstomp - Krull jumps on his target and leaves a fire puddle that deals massive damage to any creature standing in it. Interrupting Krull's cast of Annihilate will make him cast it again. Periodically throughout the phase, purple beams will cross the platform which attempt to push the player off the platform.Īnnihilate - Krull will use this on his primary target and increase all damage taken. Psytalons - The Nether Horror's melee attacks will apply Psytalons. Goblin Glider Kit and Transcendence can be used if you get hit by this. Smash - The infernal will smash in a straight line in front of it, knocking all enemies back. This occurs until the Smoldering Infernal reaches 20% health, at which point the Smoldering Infernal will take bonus physical damage. The Smoldering Infernal never truly dies and will reform after some time.įel Resonation - The infernal will lose 10% health and deal minor damage to all enemies. Inquisitive Stare - A channeled spell that, when completed, will knock back its target if it is not looking at the eye. Mind Rend - An interruptable cast that deals moderate damage to the target.ĭrain Life - An interruptable cast that drains health from its target. Phase 1 takes place against Inquisitor Variss (37.8mil HP) and Phase 2 takes place against Highlord Kruul (40mil HP) himself.Īura of Decay - The inquisitor is always surrounded by a Necrotic Aura which reduces your max health as you stand in it.
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