Winds I don't really see the point of, the level 10 ability is nice, but it's underwhelming the entire way getting there? (But at least base Druid is fabulous.) Lands is very basic (it's SRD), but functional. I'm overjoyed for this subclass for tabletop reasons, and so far it's played amazingly. The other two look interesting though.ĭruid: Kindred Spirits. I haven't touched Mountaineer, and don't see a reason to.īarbarian: I haven't played with this one enough to call yet, but I was having a lot of fun with Berserker so far. Champion doesn't get much, but at least what it gets is effective. Goodberry is nice (for free rests), but it's a very temporary advantage (since your harder to replace Cleric gets Create Food at 5), and you can get Goodberry from Greenmage or Druid that are good the entire way through.įighter: I want to say Spellblade, but the spell list is kinda meh. Meh damage, poor soak, almost no utility. This community really likes ranger, but I haven't missed anything they have to offer for a second. I played all the way through the main campaign with a rogue in the party (beta/launch), and other parties have been far better off without one. Rogue does poor damage, does not soak damage well, and the only utility they bring is TRIVIAL to replace. Rogue: Shadowcaster, but realistically none. Draconic at least tries to hold up to the damage, and can do decently if you built properly. So, for me, a Sorc needs to be able to replace a Wizard - except they can not fill the utility the Wizard has, nor does its damage compete with Shock Arcanist. Greenmage is neat, and I did use one as a second Wizard, but imo it's not really relevant anymore if you have the new Driud DLC. ![]() The burst from it is OP, which makes Wizard highly valuable as a damage dealer where they are usually not. Paladin: Tirmar is best for the main campaign ofc, but Motherland is generically better for other modules (unless that module is heavy on specific monsters). The others might not be as strong in the subclass, but Cleric is strong enough at its base that they'll all be fine. Insight gets special mention for letting your Cleric function as a Wizard utility replacement. Imo, though I'm sure someone else will come along with numbers or something otherwise:Ĭleric: Life, Sun, Elemental, and Battle are all fantastic and close enough to even.
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